Introduction to Nanoscale Science: Surface Area to Volume Ratio Module

MODULE SUMMARY
Many intriguing phenomena observed in the "nanoworld" can be attributed to the
increase in the surface to volume ratio ( SVR ) at the nanoscale. Understanding the surface area effects to volume changes
is thus crucial to the understanding of nanoscale phenomena and nanotechnology applications. As an introduction
to the nanoworld, the major goals of this module are to (1) give students a feel for just how small the
nanoscale is, (2) give students practice in mathematically communicating nanoscale quantities and relating
them to the familiar macroscale, (3) show students that there are different ways to be small (three-,
two-, and one-dimensionally), and (4) illustrate the first and foremost property that increases in importance
at the nanoscale, viz., surface area. Activity 1 presents some intriguing phenomena that pique student
interest in surface area effects, i.e., how physical form of a solid influences the degree to which it
interacts with its environment. They find that the more spread out a solid is, the more readily it interacts.
In Activity 2, two important mathematical tools are reintroduced into the student scientists' toolbox,
namely, powers of 10 and scaling. Students learn to deal with powers of 10 and scale (both linear and
the surprises that sometimes result when things do not scale linearly) to represent the magnitudes involved
with the nanoscale. In the third activity, students then determine the relationship of the SVR changes
with the shape or size of an object. They learn that this ratio changes dramatically in the nanoscale.
The challenge in the culminating design project is to introduce a finely divided (high surface area)
material in a carbonated beverage that will create the highest liquid geyser possible. The class also
has an option to end with playing a "nano-concept" game that will help students review the
foundational knowledge about the nanoscale.
ACTIVITY SUMMARIES
Activity 1: Same Material-Different Behavior
The Activity starts with an attempt by the teacher to burn a nail with a match. When the
attempt is repeated with the same material but in a different form (steel wool), the results
are different. In Part B, students add water to two different forms of a water-absorbing
polymer (pellets and powder), and observe the difference in absorption rates. In Part C,
students determine different dissolving times for sugar in different forms (approximately
spherical in three sizes, flat, and fibrous).
Activity 2: Powers of 10 and Scale
Students get a feel for dimensions that are very different from our ordinary experience.
A most useful concept for this purpose is scale. First students monitor the nonlinear growth
rate of objects in length, area, and volume. They are then introduced to orders of magnitude
of length and consider examples in the range 10 9 - 10 -9 m. Students represent some of
these lengths graphically and discover the inconvenience of using a linear graph. After
their own exploration of a better method, students use semi-log graph paper. They use paper
strips to gain a visual sense of what several order of magnitude change look like by laying
strips of paper, whose lengths differ by factors of 10, parallel to one another. From this
analogy they get a visual grasp of "how small" a nanometer is compared to the width of
human hair. Next students try to scale themselves to a large height and then to a small
size on the scale of a world map or globe. The activity ends with a poster or Power Point
presentation of students illustrating various aspects of an object or system spanning several
orders of magnitude, from macroscale to nanoscale. For example, one theme might be circulatory
system that includes heart, capillary tubes, and hemoglobin molecules. Another theme might
be guitar, showing a macro sized guitar, world's smallest guitar (10 µm long), and
diameter of its guitar string (50 nm).
Activity 3: Surface Area and Volume
To help students realize how and why SVR changes dramatically in the nanometer
scale, students begin by looking at two-dimensional (2-D) behavior, perimeter (P) and area
(A), which has analogous relationship as surface area and volume. Students learn that the
polygon with the maximum ratio of perimeter to area is a triangle (the smallest number
of edges that would still be a polygon), and they imagine achieving an even larger ratio
by "stretching", approaching a 1-D object. The minimum ratio is achieved by increasing
the number of sides, in the limit, approaching a circle. Then in Part B, Students use linking
cubes to construct shapes with minimum and maximum SVR of 3-D objects. First, students
construct an object with minimum SVR when the volume is fixed. Results are analogous
to those for 2-D: This is exhibited by a cube-the most compact shape. The maximum ratio
is achieved by "stretching" the cube, again approaching 1-D. Finally, with the
shape fixed, students discover that SVR is inversely proportional to size.
Design Project 1: Designing a Liquid Geyser
Students are challenged to apply the concept of SVR to a real life experiment.
They begin by evaluating the familiar "coke fountain" experiment resulting from the heterogeneous
nucleation of carbon dioxide gas on the surface of Mentos candy. Their task is to increase
the SVR and create a high surface area alternative to Mentos to make the soda "geyser" go
higher.
NanoCos Card Game
Combining both the entertainment of popular card games with the educational value of nano-concepts,
NanoCos is a highly interactive card game suitable for reviewing module concepts, as well
as for a novice to learn the nano-concepts and their role at the nanoscale. To win the
game, NanoCos encourages students to apply important concepts, such as orders of magnitude
and scale, microscopy tools used in the nanoworld, and SVR changes from macroscopic
to nanoscopic scale. Each of the two game players has a deck consisting of Object cards,
Action cards, Microscope cards, and Carbon cards. Taking turns, each player selects an
Object card to engage with the opponent's Object card; the player with the larger SVR prevails,
and he or she gains a Carbon card. The complexity of the game is multiplied by the use
of Action and Microscope cards. Some Object cards require the use of Microscope cards in
order to be seen. The first player to collect all five Carbon cards, representing the five
allotropes of carbon, wins the game. Carbon is emphasized for its prominence in current
nanoscale devices and applications. An online version is also available on the NanoEd Resource
Portal: » Open
NanoCos Card Game
» Sample
Activity Pages (PDF)
» Links
to Standards (PDF)
Contact us if you would like to participate
in field testing these activities.
RELATED SEMINARS:
- Introduction to Nanometer Scale Science and Technology
Prof. Mark Hersam, Northwestern University
- Understanding the Growth Processes
of Novel Nanostructures
Prof. Zhong Lin Wang, Georgia Institute of Technology
- Metal Oxide Nanowires: Synthesis, Characterization and Device Applications
Prof. Jia Grace Lu, University of California
- It's a Nanoworld After All: Using Nanotech Consumer Products to Engage Student Learning
Prof. Katherine C. Chen, California Polytechnic State University
Abstract (PDF) | Presentation
(PDF) | References (PDF)
- Nanomaterials Inspiration from Ancient
Materials
Howard E. Katz, Jonah Erlebacher,
and Peter Searson, Johns Hopkins University
- Nano 101: Introduction to Nanotechnology
Prof. Mark Ratner, Northwestern University
Video (rm)
- Surface-to-Volume Ratio and Nanotechnology: What's the difference between Perrier and Seltzer water?
Dr. Gerardo Morell, Dr. Ana Rita Mayol, Dr. Manuel Gomez, Dr. Carlos Marin
The University of Puerto Rico
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Authors:
Valerie Maynard,
Siu-Hin Wan,
Wenhao Sun,
Raymond Cantrell,
Lizhou Huang,
Steven Lu, Ken Pradel,
Matthew
Hsu
Institutions:
Northwestern University, IL, USA
Grade level:
6-9
Subject:
General Science
Physical Science
Time Allocation:
10-12 fifty-minute classroom periods
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